using UnityEngine;
using System.Collections;




[AddComponentMenu("Doo/AvatarPartsMaker")]

public class CSOFDooAvatarPartsMaker : MonoBehaviour {



   public string[] m_strBoneName;
	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}

    public void SetupBoneName(string[] str)
    {
        m_strBoneName = new string[str.Length];

        // As clips are using bones by their names, we find them that way.




        for (int i = 0; i < str.Length; i++)
            m_strBoneName[i] = str[i];




    }
}
